DOUTFIT

2022

Made for my Master’s Degree Thesis.
The aim of this application was to create a 3D configurator that could run on common browsers, in order to customize 3D models by modifying materials, textures and colors. For this purpose, Asset Bundles were used, which made it possible to add/remove/change the available models without having to build the entire application. In addition, textures are loaded from an external source, so that they can be managed without modifying anything on the application side. For some models a physical simulation is also available.

As a side project, a Virtual Try On was also developed as a desktop application, using an available pre-trained neural network model and a common webcam.

Stack

  • C#
  • Unity
  • Asset Bundle
  • Test-Driven Development (TDD)
  • Neural Network

Sample video

Screenshots